PLATFORM: Switch 2 PLAY TIME: 10h 48m
I went into SOMA knowing almost nothing about it. I’d only seen it frequently recommended whenever someone asked for games to play after BioShock. While I suspect that comparison is mostly down to the underwater setting, SOMA shares something else I really appreciated: even when you’re not paying full attention, you generally have a good sense of what you should be doing next. Given my memory and attention span, that’s a big plus.
I’ll be honest, I didn’t fully understand what was going on for a large part of the game. That said, I still really enjoyed it, and it was easy to stay on track without feeling lost or overwhelmed. At first, the game felt almost too easy, right up until the first proper encounter with a monster. Suddenly, I had to stop and actually think about how to get around it.
I’m very used to games where you can simply whack the bad guy and move on, so SOMA’s approach took some adjustment. There were definitely moments I found infuriating, especially sections where I died over and over again, but those frustrations felt like part of the experience rather than a deal-breaker.

SOMA is a sci‑fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It’s a haunting exploration of identity, consciousness, and what it means to be human. The radio is dead, food is scarce, and machines have begun to believe they are people. The underwater facility PATHOS‑II has fallen into isolation and decay, and you’re left to uncover the truth behind the chaos.
You’ll rummage through locked terminals, sift through secret documents, and search for the last remaining inhabitants as you piece together the events that shaped the station’s fate. But danger lurks around every corner: corrupted humans, twisted creatures, malfunctioning robots, and an inscrutable A.I. that seems to be everywhere at once.
There’s no combat — your only options are to run, hide, or outthink the horrors stalking the corridors. A Safe Mode is available for players who want to experience the story without the threat of death, but the tension remains. SOMA is ultimately a game about exploration, puzzle‑solving, and confronting the uncomfortable truths buried in the deep.

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