CLOCKED IT MATE: SOMA

I went into SOMA knowing almost nothing about it. I’d only seen it frequently recommended whenever someone asked for games to play after BioShock. While I suspect that comparison is mostly down to the underwater setting, SOMA shares something else I really appreciated: even when you’re not paying full attention, you generally have a good sense of what you should be doing next. Given my memory and attention span, that’s a big plus.

I’ll be honest, I didn’t fully understand what was going on for a large part of the game. That said, I still really enjoyed it, and it was easy to stay on track without feeling lost or overwhelmed. At first, the game felt almost too easy, right up until the first proper encounter with a monster. Suddenly, I had to stop and actually think about how to get around it.

I’m very used to games where you can simply whack the bad guy and move on, so SOMA’s approach took some adjustment. There were definitely moments I found infuriating, especially sections where I died over and over again, but those frustrations felt like part of the experience rather than a deal-breaker.

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