Runtar’s Diary: Where Have All the Good People Gone?
Runtar enters a swamp filled with lying golems, pink-eyed animals and murderous witches, only to discover that the enormous toad Baron may not be the worst option after all.Find Out More
Runtar’s Diary is a session-by-session journal following the ongoing Dungeons & Dragons campaign I play in each week, written from my character, Runtar’s point of view.
Runtar enters a swamp filled with lying golems, pink-eyed animals and murderous witches, only to discover that the enormous toad Baron may not be the worst option after all.Find Out More
It turns out the only way higher up the Spire is through the Baron. Thankfully, he wasn’t interested in eating us. He was interested in making a deal. The Baron explained he’d been ordered to stop anyone climbing higher. He didn’t seem especially happy about it, but he wasn’t aboutFind Out More
The party finally reaches the Baron’s chateau, but not before magical security, Ryan’s spectacular meltdown, and Runtar’s rather overenthusiastic security check. Beyond the great doors waits the Baron’s true form, and it’s far from what anyone expected.Find Out More
The party finally reaches the town at the foot of the Spire, but arrival brings few comforts. The ferryman’s bargain still lingers, the Feywild continues to leave its mark on those who travel through it, and somewhere above the fog-shrouded streets waits Dandelo, the god carrying Famine within. As the Spire looms overhead, Runtar begins to wonder whether the truths they traded were really the price of crossing the river.Find Out More
After surviving the thing in the sky, the party finally reaches the river leading to the Spire. There, a ferryman offers passage in exchange for truths, and Runtar is forced to admit something he has been quietly carrying for far longer than this journey.Find Out More
Runtar was certain the tiny hut would keep them safe for the night. Then the voices started outside the dome. As more figures emerged from the darkness repeating the same impossible promise, the party realised too late that something enormous had already closed around them.Find Out More
A clearing filled with statues, many without faces, leads the party into a fight they didn’t want but couldn’t avoid. As the truth behind the gnome and the tree is revealed, Runtar is forced to act quickly to survive, leaving him questioning whether some things can be fixed, or only left behind.Find Out More
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