CLOCKED IT MATE: Lumo

I’m not entirely sure whether I enjoyed Lumo or hated it. I stuck with it all the way to the end, which probably says something, but I’m nowhere near getting all the achievements.

There’s a lot to like in the puzzle design. Many of the rooms are clever and satisfying to figure out, and there’s a nice sense of progression as you work your way through them. That said, the game can be brutally unforgiving at times, and repeating sections after small mistakes quickly starts to wear thin.

And then there’s the death noise. It’s one of those sounds that sticks with you, in the worst possible way and by the end, I’d heard it more times than I’d care to admit.

In the end, Lumo is a strange one. I’m glad I finished it, but I’m not sure I’d rush back for more.

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