Getting arrested worked rather better than expected. After escaping magical shackles with the help of an unusually accommodating prison clerk, Runtar and his companions discover the city above is clean, prosperous and surprisingly pleasant. Unfortunately, Caleb’s eye is everywhere, and the truth behind the city’s abundance involves blood, vampires, and the same god whose followers trapped Oriel beneath the well.Find Out More

It turns out the only way higher up the Spire is through the Baron. Thankfully, he wasn’t interested in eating us. He was interested in making a deal. The Baron explained he’d been ordered to stop anyone climbing higher. He didn’t seem especially happy about it, but he wasn’t aboutFind Out More

The party finally reaches the Baron’s chateau, but not before magical security, Ryan’s spectacular meltdown, and Runtar’s rather overenthusiastic security check. Beyond the great doors waits the Baron’s true form, and it’s far from what anyone expected.Find Out More

The party finally reaches the town at the foot of the Spire, but arrival brings few comforts. The ferryman’s bargain still lingers, the Feywild continues to leave its mark on those who travel through it, and somewhere above the fog-shrouded streets waits Dandelo, the god carrying Famine within. As the Spire looms overhead, Runtar begins to wonder whether the truths they traded were really the price of crossing the river.Find Out More