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Runtar’s Diary: Three Weeks at Sea

With Canton behind them, the party spends three quiet weeks at sea. As they sail toward the Feywild, Runtar reflects on what the town revealed, how his companions are changing, and whether kindness and attention might matter more than strength in the world ahead.

Runtar’s Diary: Leaving Canton

The fighting is over, but Canton hasn’t noticed. As the town smiles and carries on, Runtar struggles with what they chose not to say, how Gloom has changed, and what it means to leave a place that feels wrong behind.

CLOCKED IT MATE: SpongeBob SquarePants: Titans of the Tide

Bought for my six-year-old, SpongeBob SquarePants: Titans of the Tide ended up being more enjoyable and more complicated than I expected, with tricky button sequences leading to plenty of repeated sections.

CLOCKED IT MATE: Subnautica

I wasn’t sure I liked Subnautica, but I couldn’t stop playing it, frustrating at first, then addictive once the story and goals finally fell into place.

Runtar’s Diary: The Thing Beneath the Town Hall

Beneath Canton’s town hall, the party finally confronts what’s been happening to the missing sailors. Faced with forced transformation, stolen identities, and a creature that drags them into the depths, Runtar discovers there are moments when even a gentle bard has to stand and burn.

Runtar’s Diary: The Fishy Transformation of Canton Town Hall

Canton looks normal in the daylight, but it isn’t. People are taken to the water, told they’re becoming something bigger, and come back changed. Watching it happen made Runtar realise this isn’t about death, it’s about erasure, and that doing nothing is no longer an option.

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