CLOCKED IT MATE: Subnautica: Below Zero
After finishing Subnautica, I jumped straight into Below Zero—and found it far less challenging. With the Seatruck removing much of the survival tension, progression felt smoother, but also slightly less intense.
Runtar’s Diary: Three Weeks at Sea
With Canton behind them, the party spends three quiet weeks at sea. As they sail toward the Feywild, Runtar reflects on what the town revealed, how his companions are changing, and whether kindness and attention might matter more than strength in the world ahead.
Runtar’s Diary: Leaving Canton
The fighting is over, but Canton hasn’t noticed. As the town smiles and carries on, Runtar struggles with what they chose not to say, how Gloom has changed, and what it means to leave a place that feels wrong behind.
CLOCKED IT MATE: SpongeBob SquarePants: Titans of the Tide
Bought for my six-year-old, SpongeBob SquarePants: Titans of the Tide ended up being more enjoyable and more complicated than I expected, with tricky button sequences leading to plenty of repeated sections.
CLOCKED IT MATE: Subnautica
I wasn’t sure I liked Subnautica, but I couldn’t stop playing it, frustrating at first, then addictive once the story and goals finally fell into place.
Runtar’s Diary: The Thing Beneath the Town Hall
Beneath Canton’s town hall, the party finally confronts what’s been happening to the missing sailors. Faced with forced transformation, stolen identities, and a creature that drags them into the depths, Runtar discovers there are moments when even a gentle bard has to stand and burn.






