Runtar’s Diary: A Deal with a Toad
It turns out the only way higher up the Spire is through the Baron. Thankfully, he wasn’t interested in eating us. He was interested in making a deal. The Baron explained he’d been ordered to stop anyone climbing higher. He didn’t seem especially happy about it, but he wasn’t about
CLOCKED IT MATE: High On Life
I picked up High On Life because I’m a fan of Rick and Morty, and it delivered exactly the sort of bizarre humour I was expecting. The shooting is fun, the talking guns are entertaining, and the colourful alien worlds are full of personality, although the constant backtracking, confusing navigation, and enough swearing for my son to dub it “the sweary game” stop it from being an easy recommendation for every situation.
Runtar’s Diary: Meeting The Baron
The party finally reaches the Baron’s chateau, but not before magical security, Ryan’s spectacular meltdown, and Runtar’s rather overenthusiastic security check. Beyond the great doors waits the Baron’s true form, and it’s far from what anyone expected.
CLOCKED IT MATE: Palindrome Syndrome: Escape Room
A sci-fi escape room that kept me busy for just over two hours. The puzzles were mostly fun and satisfying, although a few had me scratching my head because I’d missed clues or tackled things in the wrong order. Worth a play, even if the story didn’t do much for me.
Runtar’s Diary: The Town Beneath the Spire
The party finally reaches the town at the foot of the Spire, but arrival brings few comforts. The ferryman’s bargain still lingers, the Feywild continues to leave its mark on those who travel through it, and somewhere above the fog-shrouded streets waits Dandelo, the god carrying Famine within. As the Spire looms overhead, Runtar begins to wonder whether the truths they traded were really the price of crossing the river.
Runtar’s Diary: No One, and the Ferryman’s Toll
After surviving the thing in the sky, the party finally reaches the river leading to the Spire. There, a ferryman offers passage in exchange for truths, and Runtar is forced to admit something he has been quietly carrying for far longer than this journey.
Runtar’s Diary: The Maw and the Hut
Runtar was certain the tiny hut would keep them safe for the night. Then the voices started outside the dome. As more figures emerged from the darkness repeating the same impossible promise, the party realised too late that something enormous had already closed around them.
CLOCKED IT MATE: Dungeons of Dreadrock – The Dead King’s Secret
I lost nearly 7.5 hours to this without even noticing, The Dead King’s Secret is packed with clever puzzles, fresh monsters, and that constant “just one more room” feeling.
Runtar’s Diary: The Clearing Without Faces
A clearing filled with statues, many without faces, leads the party into a fight they didn’t want but couldn’t avoid. As the truth behind the gnome and the tree is revealed, Runtar is forced to act quickly to survive, leaving him questioning whether some things can be fixed, or only left behind.
CLOCKED IT MATE: Captain Toad: Treasure Tracker
Captain Toad: Treasure Tracker hits a great balance of challenge and charm—right up until one particularly brutal level nearly made me quit.










