CLOCKED IT MATE: Subnautica: Below Zero

Okay… I guess I did like Subnautica, because after finishing the original and taking a short hiatus in Bikini Bottom, I picked up Below Zero.

This time around, I spent far more time building a large underwater base than I ever did in the first game. Gathering resources felt much simpler too. I’m not entirely sure whether that’s down to experience, already knowing how the systems work, or whether Below Zero is genuinely easier, but I definitely found it far less challenging overall.

There’s also a surprising amount of the game you can simply skip. I never built the Prawn Suit, never made the Snowfox, and never once felt the need to use the Thumper. The Seatruck, though, is a great addition. Being able to carry storage and fabrication modules with me meant I could build or craft almost anywhere, which removed much of the back-and-forth that defined the first game. I no longer had to remember which base I’d stashed materials in or return somewhere just to fabricate a forgotten item.

While that convenience made progression smoother, it also reduced some of the tension. The constant planning and resource management that made the original feel stressful and dangerous was softened. I enjoyed the experience, but it didn’t quite have the same edge.

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