Following a map Bawbaggins recovered from the pirate ship, the party reaches a quiet beach marked by ancient standing stones and a carved riddle. Giant crabs interrupt the investigation, and somewhere in the chaos Runtar finds himself compelled to dance… before everything goes dark. When he wakes, the crabs are dead, the riddle is solved, and the stones have revealed a second map.Find Out More

With Canton behind them, the party spends three quiet weeks at sea. As they sail toward the Feywild, Runtar reflects on what the town revealed, how his companions are changing, and whether kindness and attention might matter more than strength in the world ahead.Find Out More

The fighting is over, but Canton hasn’t noticed. As the town smiles and carries on, Runtar struggles with what they chose not to say, how Gloom has changed, and what it means to leave a place that feels wrong behind.Find Out More

Beneath Canton’s town hall, the party finally confronts what’s been happening to the missing sailors. Faced with forced transformation, stolen identities, and a creature that drags them into the depths, Runtar discovers there are moments when even a gentle bard has to stand and burn.Find Out More