Getting arrested worked rather better than expected. After escaping magical shackles with the help of an unusually accommodating prison clerk, Runtar and his companions discover the city above is clean, prosperous and surprisingly pleasant. Unfortunately, Caleb’s eye is everywhere, and the truth behind the city’s abundance involves blood, vampires, and the same god whose followers trapped Oriel beneath the well.Find Out More

The fighting is over, but Canton hasn’t noticed. As the town smiles and carries on, Runtar struggles with what they chose not to say, how Gloom has changed, and what it means to leave a place that feels wrong behind.Find Out More

Beneath Canton’s town hall, the party finally confronts what’s been happening to the missing sailors. Faced with forced transformation, stolen identities, and a creature that drags them into the depths, Runtar discovers there are moments when even a gentle bard has to stand and burn.Find Out More